TY - JOUR AU - Yue, Yang AU - Rui, Wang AU - Chiang Siu Ling, Samantha PY - 2020/11/26 Y2 - 2024/12/22 TI - Development of E-sports industry in China: Current situation, Trend and research hotspot JF - International Journal of Esports JA - IJE VL - 1 IS - 1 SE - Review DO - UR - https://www.ijesports.org/article/20/html SP - AB - <p><span class="fontstyle0">China has become the world's largest E-sports market, with a unique e-sports industry development model. This paper analyzes the current situation of China's e-sports industry from the dimensions of scale, structure and employment, and classifies the activities of e-sports industry. With the support of local industrial policies, China's e-sports industry will speed up the combination of offline and urban traditional industries; with the comprehensive promotion and application of 5g technology, China's e-sports industry will usher in a new round of industrial explosion cycle. At the same time, the next research focus of e-sports industry will focus on e-sports game standards, 5g E-sports mode, E-sports sports professionalized, E-sports education and E-sports culture</span></p> ER -